Battleground: Ardennes is the first of the Battleground Series of war games focusing on specific significant military confrontations. This title concentrates on the Battle of the Bulge from late 1944 to early 1945, presented through more than two dozen scenarios with specific attention given to three major battles. Gameplay is turn-based with each turn representing ten minutes of real time. With the wide diversity of scenarios, completion time for any particular scenario can range from an hour to as long as you need to finish (two or three days should be enough).
WWE 2K Battlegrounds Gameplay: 2v2 Steel Cage Match The upcoming 2K game features an electrified steel cage and over-the-top moves. By Ben Janca on September 14, 2020 at 5:00AM PDT. Battle Ground Squad was live — playing PUBG Mobile. Battle Ground Squad. Battle Ground Squad. . Battle in Online Multiplayer Games: Intense PVP gameplay against players around the world!. Guns will randomly appear, so search the ground thoroughly! Survive by collecting more guns so you have an advantage over other players. Well, Battle Grounds III is quite the experience. It may not be the most polished game in its current state, but in a way, that adds to the appeal.
Maps are hex-designed, with the option to toggle the hexes on or off. In fact, the game provides ample options allowing for nearly complete customization (within pre-described limits). Gameplay is sequential and follows a strict Order of Battle that consists of six phases. In the Prep Fire Phase, unit fire is optional although automatic computer checks on the important considerations of disruption and morale of units is the key to this phase. The optional unit fire aspect of the initial phase impacts on phase two, Movement. During this phase, any unit that has not fired during phase one can be repositioned contingent upon individual movement points and terrain. Initiate opponent air fire at this time. Phase three, the Defensive Fire Phase, sees the beginning of intensive action. Asses minefield damage, the opponent's direct-fire only units have optional capability to open up and initiate anti-aircraft responses. In phase four, the Offensive Fire Phase, offers the opportunity to unleash any direct-fire units not firing during phase one to attack. Also, any air attacks initiated during phase two are resolved. The Assault Phase (phase five) allows any assault-capable units to engage enemy units in adjacent hex locations. Finally, phase six, the Mechanized Phase, allows movement of specific vehicles.
The game has five specific combat opportunities: indirect and direct fire, assault action, air support, and mine detonation. Each has specific and multiple characteristics and focuses on certain hardware. Options abound for player customization and include four levels of computer AI, multi-player modes, fog of war consideration, map zoom levels, eighteen icon 'tools' for ease of operation and eighteen various terrain types with specific movement costs, line of sight effects and combat effects. Five possible victory conditions include major and minor defeats, draw, minor and major victory and are based on point values assigned to various map locations and objectives. Graphics are a cut above many war games that utilize hex-oriented battlefields and contain sensibly colored icons, each easily discernible at all zoom levels. The all-important interface is well coordinated and intuitive, making Battleground: Ardennes a pleasure to play. This highly recommended game is an extremely complete and nicely presented first effort in the competitive field of war gaming.
Graphics: Graphics are sharp and clear, and maps nicely rendered, displaying terrain features quite well for an appearance that adds new life and vitality to the world of hex-oriented war games.
Sound: Not a major factor.
Enjoyment: Cranked up on high, computer AI is sufficiently up to the task of providing tough gameplay conditions. A fully developed menu system contains dozens of necessary game controls for both gameplay and peripheral preferences.
Replay Value: The most glaring deficiency of the game is the scenario editor, which is limited to creating battles, but only on the pre-supplied maps contained within the game. This restriction seriously affects the reality of user-designed scenarios. The possible configurations of combined human and computer play enhance the replay value and the scenario is sufficient to change conditions in the twenty-six scenarios and major battles that come with the game.
First in the long-running Battleground wargame series. The game offers turn-based wargaming using the first incarnation of the Battleview engine and featuring 23 battles between Dec. 1944 and Jan. 1945 on the Ardennes Forest and its surroundings. Plus you get 3 hypothetical scenarios, 1 tutorial scenario and a scenario editor to fiddle with the premade missions. Uses svga graphics in an isometric or top-down tactical map. Plus the game also includes small fmv sequences that play whenever a certain action is carried out and offers modem support for two-player gameplay.
How to run this game on modern Windows PC?
This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (116 MB).This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (118 MB).
People who downloaded Battleground: Ardennes have also downloaded:
Battleground 2: Gettysburg, Battleground 3: Waterloo , Battleground 4: Shiloh, Battleground 6: Napoleon in Russia, Battleground 7: Bull Run, Battleground 5: Antietam, Battleground 8: Prelude to Waterloo, Civil War Generals 2
Battleground 2: Gettysburg, Battleground 3: Waterloo , Battleground 4: Shiloh, Battleground 6: Napoleon in Russia, Battleground 7: Bull Run, Battleground 5: Antietam, Battleground 8: Prelude to Waterloo, Civil War Generals 2
'Battleground' | |
---|---|
Author | Stephen King |
Country | United States |
Language | English |
Genre(s) | Action, Fantasy, short story |
Published in | Night Shift |
Publisher | Doubleday |
Media type | Print (Hardcover) |
Publication date | 1972 |
'Battleground' is a fantasy short story by American writer Stephen King, first published in the September 1972 issue of Cavalier magazine, and later collected in King's 1978 collection Night Shift.
Plot summary[edit]
Renshaw is a professional hit-man, who returns from his assassination of a toy-maker to find a package delivered to his penthouse apartment. The package contains a G.I. Joe Vietnam Footlocker, sent to him by the mother of the toy-maker he had recently killed. When he opens the package, he finds that the toy soldiers are alive with working copies (albeit miniature) of weapons, jeeps, and helicopters. To Renshaw's surprise, the tiny soldiers begin to attack him. Despite his training and experience as a hitman, Renshaw finds himself outnumbered and outgunned, and he cedes control of the living room to the toy soldiers, taking cover in the bathroom. The soldiers pass a piece of paper under the door, demanding his surrender, but Renshaw writes 'NUTS!' on the paper and sends it back, prompting a barrage of rocket fire which destroys most of the door.
Renshaw eventually plots to destroy the soldiers with a Molotov cocktail constructed from a bottle of lighter fluid, but before the cocktail detonates, a massive blast destroys the entire apartment. Outside in a park below, a couple finds Renshaw's bloody T-shirt, and the other contents of the footlocker are revealed, including one made-to-scale thermonuclear weapon.
Film and TV adaptations[edit]
'Battleground' was converted to a teleplay by Richard Christian Matheson for the television series Nightmares & Dreamscapes. Originally airing on Wednesday July 12, 2006, the episode was directed by Brian Henson and starred William Hurt as Renshaw the assassin. There is no dialogue in the entire episode.
The episode featured a longer ending than the short story, in which Renshaw is attacked again and makes it out of the penthouse for a final showdown in the elevator shaft with an angry plastic commando (played by an uncredited Bill Barretta). Renshaw defeats the final commando, only to find it has armed a thermonuclear weapon that then explodes and kills him.
At several points during the televised episode, the killer Zunifetish doll from the 'Amelia' segment of the 1975 television movie Trilogy of Terror can be spotted as part of Renshaw's trophy collection. This is an homage to Richard Matheson, the father of Richard Christian Matheson and the author of Trilogy of Terror. The episode also has a similar plot and structure to Richard Matheson's classic 1961 episode of The Twilight Zone, 'The Invaders' which presents a similar sort of battle between a silent protagonist and miniature attackers.
In the short story, Renshaw's written response to the tiny plastic soldiers' demand for surrender is 'NUTS', the response given by General Anthony McAuliffe to the Germans during the Battle of the Bulge. His written response was changed to 'SCREW YOU!' in the televised episode.
Several film shots and action scenes remind of famous war/action movies. So William Hurt has his head in the pool at waterline like Martin Sheen in Apocalypse Now at the end. The last surviving toy soldier has an 'army of one' look and attitude like Rambo and the elevator scenes bear strong similarities with the Die Hard movie fight scenes.
The story was also made into an animated short film, Srazhenie (Russian: Сражение - meaning 'Battle'; see External Links below) by the Soviet Kievnauchfilm studio in 1986, directed by Mikhail Titov.[1]
Battle Ground Gameplay
The concept of a person being attacked and killed by group of living green plastic soldiers was also featured in the Darkroom anthology horror/thriller series' 1981 episode 'Siege of 31 August'.
A similar concept made it to the screen in the films Tales from the Hood (1995) and Small Soldiers (1998).
See also[edit]
References[edit]
Battleground Game Play Free
![Pixels unknown battle ground gameplay Pixels unknown battle ground gameplay](https://i.ytimg.com/vi/lZwqq6fwPoA/maxresdefault.jpg)
External links[edit]
- Battleground title listing at the Internet Speculative Fiction Database
- Soviet cartoon adaptation(in Russian)
Pixels Unknown Battle Ground Gameplay
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